Call Me Nobody
A downloadable Interactive reality
I'm not a superhero, I don't habe a lot of friends on Facebook.
I'm 35 years old, I don't have even a job and my love life is a disaster.
I feel the most insignificant person in this world.
Therefore, call me by my name... call me Nobody
Meet Nadia, just a normal person, with normal problems.
Call Me Nobody is a narrative game inspired by real life. In this game we will take the role of Nadia, a 35-year-old woman in a crisis moment of her life. This crisis will take her to take a radical turn in her life.
Call Me Nobody will be a game by chapters, each chapter will tell special moments in Nadia's life. As players we can explore the world and make certain decisions that can change her life.
Shopping Day is the first chapter of Call Me Nobody. In this chapter Nadia will go shopping, this seemingly trivial task will become an important day for the rest of her life.
I have been working on the development of Call Me Nobody (previously known as Shopping Day) since the beginning of summer 2019 and I intend to take the game in Q1 or Q2 of this year 2020.
The game will be initially released in Early Access, the story will be completely finished since day one, but the game will receive improvements in the visual aspect, animations and dialogues. Perhaps the most important absence of the Early Access version will be voice dubbing, since the game has a very low budget. The dubbing will depend of profit obtained with the sale of the game.
|Made with||Unreal Engine, Blender, GIMP|
|Tags||capitalism, Female Protagonist, Life Simulation, real-life, Singleplayer, social, Third Person, Unreal Engine, Walking simulator|
|Average session||About an hour|
|Languages||English, Spanish; Castilian|
|Inputs||Keyboard, Gamepad (any)|
|Links||Twitter, Twitter Hastag, Homepage|
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